package game.block.blocks;

import game.block.entity.MovableEntity;
import game.block.entity.TrapEntity;
import game.block.game.Board;
import game.block.tile.Tile;
import game.block.turn.Turn;

import com.badlogic.gdx.math.Vector2;

public class WoodBlock extends MovableEntity {

    public WoodBlock(Vector2 pos, Tile tile) {
        super(pos, tile, BASIC_TILE, TYPE.KING);

    }

    @Override
    public boolean select(Turn currentTurn, Tile t, Board board) {
        return super.select(currentTurn, t, board);
    }

    @Override
    public boolean counterEffect(TrapEntity te) {
        return false;
    }

    @Override
	public void setInfo() {
		info="Name:  Basic Block\n\nFunction:  None";
	}
}
